VR / Unity Developer - Modern Interactive Systems and Up To Date Industry Skills

I build VR experiences, real-time tools, and design User Experience with production constraints in mind.

Presentation

Short, concrete positioning: what you do, what you shipped, what you want next.

  • Unity VR (C#), interaction systems, performance constraints
  • Product mindset: scope, delivery, maintainability
  • Daily Industrial Watch : Gaming (and livestream gaming), Official announcements, Streamers opinion, Devs communication
  • Environnements
Focus
VR tooling, interaction design, and pragmatic integration.

Musical Tic-Tac-Toe

Plays music based on your session

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